Jobs
Arkane Studios
july 2013 - now
That's where I work these days. Probably the best video game company in the world 😋 Join us!
We made Dishonored 2:
And a standalone expansion, Death of the Outsider:
My responsibilities were mostly revolving around the combat AI. But that's more than 4 years of work: something hard to sum up!
My former colleague Xavier Sadoulet and I talked at the GDC AI Summit about what we think is interesting in what we did. The video is available here, and the slides are also available there.
If you speak French, I recycled parts of this talk (with some exta content) at an AI meetup in Lyon, it's right there.
TriOviz
march 2012 - july 2013
TriOviz was an innovative French company created in 2008. It conceived and developed a unique technology, allowing the broadcasting of stereoscopic 3D content on any classical screen. The venture was bought in 2013 by Volfoni, a leading worlwide manufacturer of 3D technology.
The main product was the TriOviz for Games SDK, a stereoscopic 3D middleware for video games:
My role was to develop the SDK and help game development teams to integrate it in their engines.
Ubisoft Montpellier
february - november 2011
There's no need to introduce Ubisoft. I worked for their studio in Montpellier as a Gameplay Programmer on Rayman Origins:
My achievements include the chest pursuit sequences, the world map navigation and various small gameplay elements.
Neopica
november 2008 - august 2010
Neopica is a small video game studio based in Ghent, Belgium, led by two industry veterans. I worked there for 2 years, on 3 published games.
The Ultimate Battle Of The Sexes, a collection of mini-games based on (not very subtle) gender stereotypes:
America's Next Top Model, the video game adaptation of the eponymous TV show:
And My Vet Practice: Marine Patrol, probably a collector game seing how rare the mentions of it are on the Internet. A nice little collection of minigames anyway, if you ask me:
These are all small "budget" games, so I worked as a handyman, multi-purpose game programmer.
10Tacle Studios Belgium
october 2007 - july 2008
10Tacle Belgium was an ambitious video game studio focused on the development of AAA games. A significant part of the team woked on Outcast a few years before.
We were making a game called Totems, but unfortunately the 10Tacle group went bankrupt before we could release it:
I worked as a gameplay programmer on this title, mostly on combat AI.
DC Studios Canada
february - july 2007
DC Studios was a Montreal-based developer. I worked there as an intern gameplay programmer, for a 6-month graduation placement. We made the Nintendo DS version of Thrillville: Off The Rails:
If you ever play this (?), know that I programmed 2 of its mini-games: Whack-A- Wombat, and Sparkle Pop.
Mobivillage
august - december 2005
Mobivillage was a company specialized in web content for mobile phones. I did my first 6-month game programmer internship there, at a time when they just bought a start-up called Newt Games. So they were doing some game stuff for feature phones of the time (hello, J2ME!), like this dance game:
This is how I started my career. Am I proud? I don't know. I was young. Don't blame me 😅