Arkane Studios

july 2013 - now

That's where I work these days. Probably the best video game company in the world 😋 Join us!

We made Dishonored 2:

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And a standalone expansion, Death of the Outsider:

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My responsibilities were mostly revolving around the combat AI. But that's more than 4 years of work: something hard to sum up!

My former colleague Xavier Sadoulet and I talked at the GDC AI Summit about what we think is interesting in what we did. The slides are available here.

If you speak French, I recycled parts of this talk (with some exta content) at an AI meetup in Lyon, there's a video record on YouTube right there.


march 2012 - july 2013

TriOviz was an innovative French company created in 2008. It conceived and developed a unique technology, allowing the broadcasting of stereoscopic 3D content on any classical screen. The venture was bought in 2013 by Volfoni, a leading worlwide manufacturer of 3D technology.

The main product was the TriOviz for Games SDK, a stereoscopic 3D middleware for video games:

Middleware explanatory diagram

My role was to develop the SDK and help game development teams to integrate it in their engines.

Ubisoft Montpellier

february - november 2011

No need to present Ubisoft. I worked for their studio in Montpellier as a Gameplay Programmer on Rayman Origins:

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My realizations include the chest pursuit sequences, the world map navigation and various small gameplay elements.


november 2008 - august 2010

Neopica is a small video game studio based in Ghent, Belgium, led by two industry veterans. I worked there for 2 years, on 3 published games.

The Ultimate Battle Of The Sexes, a collection of mini-games based on (not very subtle) gender stereotypes.

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America's Next Top Model, the video game adaptation of the eponymous TV show.

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And My Vet Practice: Marine Patrol, probably a collector game seing how rare are the official mentions of it. A nice little collection of minigames anyway.

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These are all small "budget" games, so I worked as a handyman, multi-purpose game programmer.

10Tacle Studios Belgium

october 2007 - july 2008

10Tacle Belgium was an ambitious video game studio focused on the development of AAA games. A significant part of the team woked on Outcast a few years before.

We were making a game called Totems, but unfortunately the 10Tacle group went bankrupt before we could release it.


I worked as a gameplay programmer on this title, mostly on combat AI.

DC Studios Canada

february - july 2007

DC Studios was a Montreal-based developer. I worked there as an intern gameplay programmer, for a 6-month graduation placement. We made the Nintendo DS version of Thrillville: Off The Rails

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If you ever play this (?), know that I programmed 2 of its mini-games: Whack-A- Wombat, and Sparkle Pop.


august - december 2005

Mobivillage was a company specialized in web content for mobile phones. I did my first 6-month game programmer internship there, at a time when they just bought a start-up called Newt Games. So they were doing some game stuff for feature phones of the time (hello, J2ME!), like this dance game:


This is how I started my career. Am I proud? I don't know. I was young. Don't blame me 😅