Jobs
Somehow people pay me to make games. Here's what I've done professionally so far.
Build A Rocket Boy
May 2022 - Now
My current gig is BARB. We're making MindsEye and Everywhere.
Arkane Lyon
July 2013 - April 2022
I worked with Arkane Lyon for almost 9 years.
We made Deathloop.
I implemented some of the core gameplay mechanics for AI and multiplayer, a few utilities for the campaign scripting, support for the PS5 Activities, and made a bazillion tweaks and bug fixes.
Previously we made Dishonored 2 and its standalone expansion, Death of the Outsider.
My responsibilities were mostly revolving around the combat AI. But that's more than 4 years of work: something hard to sum up!
TriOviz
March 2012 - July 2013
TriOviz was an innovative startup founded in 2008. It conceived and developed a unique technology allowing the broadcasting of stereoscopic 3D content on any classical screen. The venture was bought in 2013 by Volfoni, a leading worlwide manufacturer of 3D technology.
The main product was the TriOviz for Games SDK, a stereoscopic 3D middleware for video games.
My role was to develop the SDK and help game development teams to integrate it in their engines.
Ubisoft Montpellier
February - November 2011
There's no need to introduce Ubisoft. I worked for their studio in Montpellier as a Gameplay Programmer on Rayman Origins.
My achievements include the chest pursuit sequences, the world map navigation and various small gameplay elements.
Neopica
November 2008 - August 2010
Neopica is a small video game studio based in Ghent, Belgium, led by two industry veterans. I worked there for 2 years, on 3 published games.
The Ultimate Battle Of The Sexes, a collection of mini-games based on (not very subtle) gender stereotypes.
America's Next Top Model, the video game adaptation of the eponymous TV show.
And last but not least, My Vet Practice: Marine Patrol. A nice little collection of minigames anyway, if you ask me.
These are all small "budget" games, so I worked as a handyman, multi-purpose game programmer.
10Tacle Studios Belgium
October 2007 - July 2008
10Tacle Belgium was an ambitious video game studio focused on the development of AAA games. A significant part of the team worked on Outcast a few years before.
We were making a game called Totems, but unfortunately the 10Tacle group went bankrupt before we could release it.
I worked as a gameplay programmer on this title, mostly on combat AI. This was my first "real" job in the games industry.
DC Studios Canada
February - July 2007
DC Studios was a Montreal-based developer. I worked there as an intern gameplay programmer, for a 6-month internship. We made the Nintendo DS version of Thrillville: Off The Rails.
If you ever play this (?), know that I programmed 2 of its mini-games: Whack-A- Wombat, and Sparkle Pop.
Mobivillage
August - December 2005
Mobivillage was a company specialized in web content for mobile phones. I did my first 6-month game programmer internship there, at a time when they just bought a start-up called Newt Games. So they were doing some game stuff for feature phones of the time (hello, J2ME!), like this cute dance game.
So, this is how I started my career. It's been quite a ride since then 😅